![]() Wielding the handheld ore cutter - the Dead Space equivalent to a pistol - we made our way through a series of doors before encountering an area which required us to fix the lock so the tram could move out of the area. A standout weapon in that demo was the Ripper (essentially, a chain-saw gun) which, with the help of a little stasis energy, was able to shoot out a spinning blade in front of Isaac Clarke (the main character) and use it as a walking deathtrap for unfortunate enemies - a polymorphic alien species called the "Necromorphs."Īt the Sony Holiday event in Toronto, the Dead Space demo was set to the first section of the game where Isaac was tasked with reactivating a tram that runs through the nearly deserted ship, the USG Ishimura. The upcoming horror-shooter from EA Redwood Shores appears that it would like to bring the fear and isolation to space in games that Ridley Scott was able to bring to the cinema.ĭuring the PAX 2008 demo of Dead Space, players were treated to a full inventory of weapons and abilities. Other than chattering in your ear from a survivor upon the USG Ishimura, players immediately feel alone when playing Dead Space. Having experienced the game with a plethora of weapons and abilities at PAX in Seattle, how does the game compare to the beginning where resources are limited? Jump in for our analysis. Releasing next week for the Xbox 360 and PlayStation 3 and later in the month on PC, we had a chance to go hands on with a near-final build of the PlayStation 3 version at the Sony Holiday event in Toronto, Canada. As one of the most anticipated titles of the year, Dead Space is enjoying quite the moment in the sun.
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